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3.4

[[General Digital Competence|General Digital Competence]] [[Enabling Digital Competence|Enabling Digital Competence]] [[Care Specific Digital Competence|Care Specific Digital Competence]]
[[Information|Information]] [[Communication|Communication]] [[Content Creation|Content Creation]] [[Safety|Safety]]
[[3.1|3.1]] [[3.2|3.2]] [[3.3|3.3]] [[3.4|3.4]] [[3.5|3.5]]

 

Competence domain A General digital competence
Competence area 3 Content creation
Competence title 3.4 Producing multimedia and creative outputs
Competence description   Improving and innovating with ICT; actively participating in collaborative digital and multimedia production; expressing self creatively through digital media and technologies; creating knowledge with the support of technologies.
Application level User Guide/mentor
  He/She is able to:
Knowledge examples

- understand how meaning is produced through multimedia (text, images, audio, video)
- give examples of various ouputs produced by digital media
- explore the possibility of hyper-texts

- identify the benefits of audio-visual means of expression for the lives of care recipients
- explain how using multimedia can enhance care recipients’ contacts with family, peers, communities and carers
- explain how creative work with media can help maintain and strengthen care recipients’ cognitive powers

Skills examples

- use a variety of media to express him/herself creatively (text, images, audio, video)
- use common software packages to work with images, audio, video, graphics
- edit content in order to enhance the final product

- mediate the User skills to care recipients
- support care recipients in adopting the User skills

Attitudes examples

- realise the potential of technologies and media for self-expression and knowledge creation
- recognise the added value of new media for creative and cognitive processes
- engage with creative content

- guide care recipients through different ways of creating and usng multimedia to preserve creativity and cognitive powers
- promote exploitation of audio-visual culture for socialising purposes